Beyond Mode 7 approaches!

Hey everyone, Beyond Mode 7 is coming closer and closer to becoming a reality! Kickstarter info is coming soon, but for now, check out a preview of a piece from the book: The Legend of Zelda: A Link to the Past work from fellow CCS 10′ Alumni Matt AuCoin! -RD Original art is © Matt Aucoin Used with Permission

Sketch Card – Blaziken

Fire Pokemon are probably the worst battle-type in the game…SO many weaknesses, especially dual-types…but MAN do they always look AWESOME! Microns, Pentel Pocket Brush and Prismacolor on card stock. -RD Pokemon is © GameFreak/Nintendo Original art is © 2014 Randall Drew

Beyond Mode 7: Deadline Approaches!

This update has been a long time coming! It’s time to officially get excited about Beyond Mode 7 as the final art submission deadline is just a mere 2 weeks away! To whet all those video game art loving appetites out there, today I’m going to share a few nibbles of some of what has already come in from our STILL GROWING list of contributors! First off, I’d like to announce that the book will officially launch at MeCAF 2014, in Portland Maine on May 18th! Jesse and I were accepted for the sixth year in a row to table at this amazing, growing and evolving indie comics show! It’s got a great history of solid attendance and being great for the whole family, exactly the intended audience for the anthology. Second, if you missed any of my Post-MAGFest Reports (read them here and here) then I’ll once again announce the addition of the amazing Kevin Bolk, 8BitMaximo and Hex Martinez to the Anthology roster! Each brings something unique and powerful to the table and we’re overjoyed to have them on board! Hit those links up and check out their work! Now, for the newcomers to Beyond Mode 7, let me introduce the anthology real quick: The brain child of my table mate and fellow ink-slinger Jesse Durona (artist behind the popular Despondent Mega Man comics) Beyond Mode 7 came to be after MAGFest 11 in January of 2013. The book will be a full-color, 6×9″, perfect-bound homage to all things Super Nintendo. With more contributing artists than the system had Bits to work with, it will cover a broad spectrum of experiences, games and memories from arguably the 90’s greatest video game console and game library. It will feature comics, illustrations, essays, and other works of art all honoring a device that brought interactive art and creativity right into our living rooms every day of our childhood! Some of the games covered by Beyond Mode 7 include: (Art represented are works-in-progress!)

Super Mario World

© Scott Baer

Kirby’s Dreamland 3

© Matt Aucoin

Super Metroid

© Amanda Ruddock

TMNT Turtles in Time

© Bill Volk

Mega Man X

© Michael Ruggia

The Legend of Zelda: LttP

© Matt Aucoin

Earthbound/Mother2

© Randall Drew

…and many many more! As a note to creators still working: The deadline for final art submissions is the end of this month! As of March, Jesse and I will be compiling the artwork together and preparing a Kickstarter for April! Then it’ll be a Super Nintendo Blitz to get as many people contributing to the campaign as possible! We want to put your art in as many hands as possible, so keep and eye out for requests to help spread the word! Thanks, and game on! -RD Above original artworks are © their respective creator, all rights reserved!

Sketch Card – Super Fighting Robot

One of the best shows at MAGFest every year are The Megas! I threw this sketch card together shortly after their concert! Classic Mega Man! Pentel Pocket Brush and Prismacolor markers on card stock. -RD Original art is © 2014 Randall Drew Mega Man is © Capcom

Sketch Card – Marle

The damsel in distress who then turns around and becomes a leader in the games darkest hour, Chrono Trigger’s Marle has long been one of my favorite female characters in gaming. Sure she’s bossy and mischeveous, but cute and a powerful mage in gameplay! Pentel pocket brush and Prismacolor markers on card stock. -RD Original art is © 2014 Randall Drew Marle and CT are © SquareEnix

Sketch Card – Demon King

About the time The Legend of Zelda: Wind Waker HD was coming out, I was attending Granite Con in Manchester, NH. Clearly the game influenced a few of my sketch cards that weekend! Always loved the design of Gannondorf in that game! Microns, Prismacolor and Copics on card stock. -RD Original art is ©2013 Randall Drew